Recently in Star Trek Online Category

Captain Teegan of the U.S.S. Fort Kent(All pictures are screenshots taken by me while in Star Trek Online. Click on the thumbnails to get full sized easily looked at pictures and junk.)

So here we are. It's January. Earlier this week, Star Trek Online went into Open Beta after being in Closed Beta since October.

And, unlike many or even most folks, I've actually been in that Closed Beta almost from the beginning. My invite came in early October, which isn't quite the beginning but is near enough as no-nevermind. Certainly, I feel fortunate in that regard.

And so, I've seen a lot of changes and evolution, I've written forum posts and bug reports. I've tried my best to make it a better game. And now here I am and I can finally talk about it publicly.

Do you want the 'in a nutshell?' Okay. This is a good game. It's a lot of fun. It's pretty darn Star Trekish. I'm glad to have been a tester, I am preordered for the game, and I expect to be playing it for years to come.

Not everyone will agree with me on these facts -- which is understandable. The game isn't what I would have created if I were capable of creating a game. Neither is it the game you would have created. In the back of every gamer's head, every Star Trek fan's head, and every game-playing star trek fan's head is a nebulous half-formed idea of what a Star Trek Game should be. It's impossible for any of us to articulate what that is, because it's just a half-formed notion. However, you will know it when you see it. And when you look at Star Trek Online or any other game, you're going to have to leven your "this is so cool!" or "this sucks!" reaction with the sure knowledge that this game isn't that game in the back of your head. It can't be.

So. I'm going to go through some of my impressions of the game, and some of my beta experiences, and there will be lots of screenshots. Not screenshots generated by the press kits or PR folks at Cryptic, mind. These are the screen shots I took as I went along in the game. The ships you see in these shots are ones I created and piloted. The characters you see are either my Captains or their trusty Bridge Officers. That initial picture up in the corner? That's a perky red haired Trill Captain, crouching next to her Captain's chair on the bridge of the U.S.S. Fort Kent.

And at least one of those bridge officers? Is a tree. I totally made a Tree bridge officer. I am weirdly proud of this fact.

And, as this is going to be long and there will be many pictures, I am going to put it behind a 'click here to continue' wall. And I'm going to try and avoid just going over all the stuff that press previews and beta reviews and the like have done. This is "what Eric Burns-White liked as he went through the game." Sure, I like the whole "fight in space and then down on the ground in an episode" thing, but that didn't excite me nearly as much as "oh my God did that tribble reproduce?" and "Holy crap, I made a Tree bridge officer!"

Click on, if you dare. Or, you know, feel like it.

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